8/29/2023 0 Comments No thank you game reviewThese allow the storyteller to quickly pull together either an entire short adventure (which is the usual kind when you play with young kids) or add elements to a preexisting story idea. The deck itself is comprised of 100 oversized cards, divided into noun-y categories like Persons, Places, and Twists. “No Thank You, Evil! The Adventure Continues” is comprised of two products: “Story Please! The Adventure Building Deck” and “Uh-oh, Monsters! Adventure Pack.” We were sent a beat version of “Story Please!” to playtest with the family. Now MCG has two new expansions up on Kickstarter. It has been an oft-requested thing to play in our household. Last year we found that rare beast with Monte Cook Games’ “No Thank You, Evil!” RPG. When you get a card game that has those 3 aspects, you’re bound to have a winner on your hands.It’s not easy to find a paper & pencil roleplaying game that simultaneously engages the gradeschooler, the teenager, and both parents. In my opinion the criteria trifecta for small box card games is: It’s about a fun game you can play with your friends in 15 minutes. Some people say they dislike the art for the game, but I personally like the copy I have. This has no effect on game play and is purely cosmetic. This forces me to put a rubber band around it to keep it closed. It comes in a standard 2 part box which for my copy doesn’t stay closed very well. The only thing I dislike about No Thanks is the box. Bonus points for having so few components and being portable. I like No Thanks because it plays fast, has a moderate amount of strategy mixed with a dash of luck and uncertainty, and it’s super easy to teach. The player with the least amount of points at the end of the game is the winner. The player with the following configuration of cards is taking a risk, but could also be rewarded if they secured the 21, 22, and/or the 24.Īny chips remaining in front of you at the end of the game subtract from your score, so do your best to position yourself with lots of chips when the game is nearing completion. Then attempt to join them together with another card. In the following example both the 19 and the 23 would count against the player.Īn excellent strategy is to do your best to take cards that are separate from another card you already by only 1 or 2 numbers. Gaps between single cards (and even grouped cards) count as a space and would force the lowest card in each group to score. In the following example only the 19 would be worth points at the end of the game. When taking a card in No Thanks, the player will place that card face up in front of them, slightly separate from any other cards.Īt the end of the game each single card is worth it’s point value.Ĭards grouped together in an unbroken number sequence are worth only as much as the lowest card in the sequence. Play continues in this fashion until the last card is turned over and taken. The player who takes the card will also be the player who turns over the next card in the following round, with the same set of decisions. Continue in this fashion until one player takes the card in the middle (along with all of the chips), whether by choice or because they no longer have chips. Play then passes clockwise to the next player who must make the same choice: pass or take. That player must then choose whether to place the card in front of them, or to place a chip next to the card and pass “No Thanks”. In No Thanks the starting player turns the top card of the deck face up on to the table. Shuffle the cards and remove 9 cards randomly, placing them in the box without looking at them. To set up No Thanks give each player 11 chips, with any remaining chips being returned to the box. No Thanks comes with a deck of 33 cards numbered 3 to 35, and 55 playing chips. As play proceeds around the table, the chips build up until one player chooses to take the card (and all of the chips), or is forced to take the card because they ran out of chips. In No Thanks players avoid picking up cards from the center of the table by paying for that privilege and placing one of their 11 starting chips next to the card.
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